Thursday, 24 July 2014

Good News, Everyone

Well, I've been busy. I live in Florida now, and the locals have been nothing but friendly. So far we are having a great time, and we are happy to be visiting the US for a few years.

ENnie Nomination!
Warbirds was nominated for an ENnie for best setting. Hooray! please go and vote for us. While you're at it, vote in all of the other categories too. The ENnies are the closest thing that gaming has to the oscars, so I'm hoping for the best for us, and wishing the best for all of the other nominees.

Mad Science!
If you backed our indiegogo campaign, then you got a little surprise the other day. The Mad Science book is out for backers. Yay! We hope to have the PDF up for sale on DriveThru early next week, and the print-on-demand version in a few weeks (we have to go through the dreaded proofing process again).

Gencon?
I still don't know if we can attend. I am willing to offer a fairly strong maybe, but I can't go further than that. Assuming we can go this year, I am stoked. It's been a few years since I attended the con just for fun, and I am looking forward to getting lost in the dealer's hall, finding random pickup games, and generally goofing off with friends old and new.

If I do attend, and you do find me, and say, "I voted for Warbirds for the ENnies!" I will immediately owe you one demo session of Warbirds before the end of the weekend. A few caveats though, this offer is not valid if you are a member or affiliate of Outrider Studios (Derek, Desi, Patrick, Kevin, Andrea, this includes you), and I will run a demo for no more that 4 people, so this offer is only open to the first 4 people who give me a shout. While I am not expecting to have anyone take me up on this, I really hope someone does, as it would be incredibly cool.

What's next?
Well, with Mad Science out, I can take a short breather, but there are more supplements to write and other projects to develop, so we will see what we can get done this year. There are a few options, and I have a plan. Let's just hope this new job lets me stick to it.



Saturday, 28 June 2014

Good News and Bad News

As the title of the post says, the last month has brought some good news and bad news. So without any further adieu, bad news first.

Bad News:
No Outrider Studios booth at Gencon
Sadly, Outrider Studios will not have a booth at Gencon this year. We had everything all booked, but if you remember my rant about moving to Florida, well, that’s happening. And it’s happening too close to the Con for us to be ready for it. So, we have deferred until next year. If we are lucky, and I mean really lucky, we might get to attend as just attendees, but if you want Outrider games you will have to go to the IPR booth to get them.

If we go, and if you see us, please feel free to say hi. We always love to meet fans of the games. I hope we can make it, but no promises.

Good News:
Mad Science Art
Dimitris, our esteemed Warbirds artist, delivered some of the pieces for our Mad Science supplement, and they look fantastic:

This will be an NPC in the book. Note the little imp in the foreground.

Everything about this picture is awesome

Bad News:
More Delays
We still have more art on the way, but even once all of the pieces are in, construction of the book is going to have to wait until we arrive in Florida. We may miss our Gencon window on this one. That is great sadness.

Good News:
More Warbirds and Remnants Products Planned
Once we get established in Florida, I am getting back on the writing train. We have at least one product planned for each game for next summer. As per usual, it will be a terrible slog to get them made, but here's hoping that we have a bunch of new stuff ready to sell at Gencon 2015.

Random News:
Dragoncon?
Panama City is within striking distance of Atlanta. Maybe we should give Dragoncon a shot (as attendees only). It doesn't sound like a place where a little indie RPG company like ours can make a profit, but it does sound like a heck of a lot of fun. 




Tuesday, 8 April 2014

Stuff... and Things

So, What's on my mind? I could talk on any number of subjects today, but I will limit myself to a few odds and ends.

Mad Science Update
The Mad Science sourcebook is in the final edited and ready for layout. There is a slight delay, however. The esteemed game designers over at Modiphius had a brilliantly successful kickstarter for their Achtung! Cthulhu game. First off, I have met several of their designers and they are all brilliant people doing excellent work, and I highly recommend you check them out. The problem is that we share an artist (the irreplaceable Dim Martin) with our British brethren, and they have first dibs. As I would never dream of violating the ancient and rarified rules involved in the system of dibs, I must wait until they are done with him before he can make our art. This pushes the PDF for Mad Science into the June timeframe, and means we just might get the print version in time for Gencon.

History
RPGs turned 40 this year. Holy crap! Personally, I have been gaming for a little over half of those years. I look back and remember things like the satanic panic (summarized here),  the rise of White Wolf, the Magic card explosion, the D&D collapse, the Wizards resurrection, 3rd Edition, the OGL, the indie movement, the backlash to the indie movement, the war between Paizo and 4th Ed, and a million more little changes and details. Time is weird.

Winter
As a Canadian, it is my duty to complain about winter. This one has been brutal. It's supposedly "spring" but snow lingers like the creepy weird guy that hangs around the game store who doesn't buy anything, but never leaves. As a protest, I ceased all winter snow removal activities. I stopped shovelling my driveway, and just rammed my Mazda through the snowbanks instead. I am sure that my neighbours think I am some sort of lazy slob (I'm not saying I'm not), but I am acting on principle, dammit! Winter is done. It's supposed to be spring. You know what, screw this. My day job is sending me on an exchange position in Florida for a few years. I am getting away from this winter insanity.

Titanfall
It's time for a giant robot aside. As a person who designed an entire game about robots beating the shit out of each other, I feel as though I should comment whenever a new piece of giant robot media makes waves. This time it's Titanfall. It has a story... but it's neither good nor engaging. It has first person shooting... it's nothing special; I'd rather play Halo. The big deal is that it has giant robots that beat the shit out of each other. Titanfall's robot combat is fast, brutal, tactical, and incredibly addictive. It's not perfect, and at times it can be frustrating, but I keep loading up to play another mission. There are hundreds if not thousands of Titanfall reviews out there so go check them out, and then figure out if you want to give the game a go. So, to summarize:

Cons
-Terrible Story
-No Single Player
-So-so first person shooting

Pros
-Giant robots with guns and missiles and stuff
-See above

Other Projects

I said I was working on other stuff. That stuff will become more apparent as time goes on. Some things are being shuffled in the schedule right now, and I will see what will be done when. Something just fell onto my plate recently and it requires immediate action.

Friday, 7 March 2014

The rumours of my demise have been greatly exagerated

I swear I'm still alive. It's been 6 months since I wrote anything, but my existence was not snuffed out. I have some announcements listed below, but lets start with a question. Where the hell have I been? It's complicated but I will attempt to answer.

First off, that con plague I had turned into full-up bronchitis and persisted for over a month. It wore me down like an old set of brakes. At the same time, my day job reared its ugly head and saddled me with far more extensive duties than I was expecting. My days became longer, and I was burning out pretty badly. There were dozens of times that I tried to write, but I froze every time and just stared at the blank page on my computer.

Not writing is bad. Even worse is when I get into the habit of not writing. I procrastinate and put things off again and again. Weeks of not writing stretched into months, and next thing I knew, Christmas was fast approaching. When December rolled around, I was heavily distracted by another of my many chronic issues: physical fitness.

My day job is military. Even though I work at a desk, I am expected to maintain a certain level of physical fitness. Those who know me know that I am not the most fit/athletic of people, and this is made worse by some long-standing knee problems that required surgery two years ago. I had a fitness test to do in December, and I was officially "freaking out". I should not have been so worried, I passed the test without issue, hooray! With that out of the way, I thought I will totally write over Christmas break! Nope.

Turns out, passing that fitness test put me in the running for a software job down in the States. They let me know about it the day before I left for vacation, and I immediately lost two months to the incredibly elaborate, immensely complex, Canadian Forces Foreign Posting Screening process. I have spent the last few months doing meetings, appointments, training, and it culminated in getting a wisdom tooth ripped out on Tuesday.


Mad Science
Now you would think that being that busy would preclude me from writing at all, but for some reason, it didn't completely. As the screening process neared its end (still not quite done) I found time to sit down and type out all of my ideas for a Mad Science book that had been knocking around in my head for the better part of a 8 months.

I finished the draft last week, and Cait edited it immediately. It is now in Patrick's hands for copy-editing and proofing, and we are working on the art plan. The book did grow a little in the writing. What was originally going to be a little PDF expansion pamphlet expanded into a full-fledged supplement, complete with some rules expansions, NPCs, places, organizations, gear, creatures, and more.

The plan right now is to send out the PDF to everyone who backed us, and then make it available for Print-on-Demand at DriveThruRPG.com. Give us a bit of time to work on art and layout, and the book will be ready soon.

Other Plans
I have some other ideas on the go. Nothing solid, or confirmed yet, but once I figure out a direction, and solidify it somewhat, I will chat about it here. I will say that I hope to make another book before Gencon this year, but I am not quite sure what that book will be yet.








Monday, 2 September 2013

Plague, Hacks, Odds, and Ends

The Con plague lingers. I am almost over it, a full 2 weeks later, but I have managed to pass it to my wife and daughter who are none too pleased with me. I wonder if the illness was worth the trip to Gencon? EVERYONE in my house is miserable right now, our Labour Day long weekend consisted of us sitting around being sick.

Hacks
Warbirds is doing well. People are buying it and stuff. That is good news. What I think is great news is that people are already hacking it. I started my game design adventure hacking games over a decade ago, and to see people to the same thing with my stuff is really exciting.

If you go to the thread, they are using Warbirds to hack Macross/Robotech. Now if you have been reading the blog for a while, you know I have a special place in my heart for that weird, flawed, anime. However, the license for producing Robotech RPGs is firmly in the hands of Palladium. I have criticized their work with the license before, but it is theirs, and they also have a history of litigation, so as much as I want to contribute to the hacking, as a writer I choose to err on the side of caution, and keep my fool mouth shut.

Keep hacking, guys. I am waiting for a Top Gun hack (be sure to include rules for shirtless volley ball).

Odds and Ends
I recently fired off emails to everyone who bought stuff at Gencon. I had to deal with more than one mailer daemon telling me I had the wrong email. I was able to fight through most of them, but there are still a few that stumped me.  If you are reading this, and you were supposed to get PDFs, leave a comment and I will sort it out. Next year, people will type their email addresses into my laptop.

In other news, I have a few return to sender books that need to be re-sent out tomorrow. After that, all Warbirds commitments will be met... except for Mad Science. Still got mad science to do.

My work is never done.

Sunday, 25 August 2013

Con Plague

First off, my plan to blog each day of the con fell through. I was up late at parties and social events, and my need for sleep defeated my need to blog. Now it's a few days later, we've done the 16 hour drive home, and things should be back to normal.

But now I am suffering from a severe case of con plague. Lack of sleep + improper diet + close quarters with thousands of people = one very sick armoured writer.

Still, I feel obliged to deliver a Gencon After Action Report. So here we go:

The Company
Outrider Studios did very well at Gencon. We sold a lot of games, met a lot of fans, and made some new industry contacts. Cait, Derek, and Desi all worked tirelessly to promote our products. We did a few book trades and came out of them with some very interesting products.

Business cards were exchanged, and deals were struck. We submitted Warbirds for next year's Ennies (you never know), and Indie Press Revolution agreed to start carrying the book as well. Our Broken Lands supplement also did very well. We sold all but 2 of them (out of 25) and those last 2 are now for sale at the Kingston Gaming Nexus (a game store that I have been frequenting since college). Our custom dice, always a favourite, sold right out, and we plan to have more for next year.

All told, Gencon was a huge success for Outrider Studios. Hooray!

The Haul
We managed to buy a few things despite our time spent in the booth. While there we picked up:
-Iron Kingdoms RPG
-Star Wars - Edge of the Empire
-Victoriana
-The new Firefly RPG
-Achtung Cthulhu
-Cards against Humanity
-Call of Cathulhu
-Other stuff I haven't gone through yet.

The Downside
While the company did great, I did not. I spent most of my time on the dealer floor in our booth. The only game I played all weekend (other than 5 minute in-booth demos) was a 2 hour Warbirds demo. I didn't spend much time wandering the halls or finding fun pick-up games. It was far too much of a business trip and far too little of the gaming pilgrimage that it has been for me for over a decade. I woke up exhausted, and went to sleep even more burned out. I ate on the convention floor (bad idea), and considering my physical state, I am not at all surprised I caught the con plague.

Cait experienced similar issues (minus the plague), and we've agreed that next year we are registering for more events. There are 4 of us at the booth (plus a few friends now and then) and we can afford to not be there for every hour of every day, So next year will be about fun, in addition to selling stuff.

What's Next
First off, my lungs have to stop trying to drown me, my throat needs to stop feeling like it's on fire, and my head needs to stop hurting. Once we have those sorted out, I have to send out drivethru coupons to all the people who bought at the Con.

After that, I have a ton of writing to do. I also have a full-time job, and a 1 year old daughter to manage... I may have to give up on sleep for a few months.

Saturday, 17 August 2013

Gencon Adventures Day 2



Fridays are always slow for sales at the con. But while sales are slow, lots of other stuff happened today. Let's review:

-Visa! That's right, we got Visa working for the first time ever. Hooray! This has made sales way easier. Thanks random customer who suggested stripe.com!

-Fantasy Flight games: seriously guys, I want to buy your stuff. Stop with the half hour+ lineups so you can shut up and take my money!

-We talked to our artist cousin Chris, who wrote Achtung Cthulhu. He has some brilliant ideas and nothing beats WWII Mythos. Our Warbirds artist, Dimitris, works for Chris as well.

-We chatted with Kevin of 2gms1mic. He ran a Remnants game for 5 months for the podcasting team. He rocks, and they rock.

-Monte Cooke. We met him. he promised to sign my copy of Numenera. That is all.

We watched the Ennies for a bit, and then took a trip to Steak n' Shake. We ended the evening at the annual party hosted by our friends over at Gamer Concepts.

There is a little photo evidence on the day:
Even though sales are slow, I ran a lot of demos on the day.

Pilots Derek and Duffy looking sharp.

I wandered a bit and found this dangerous alien. He talked, moved, and threatened the local con goers with extermination.




Thursday, 15 August 2013

Gencon Adventures Day 1

Well, day 1 of 4 is done. Sales were good, the fans were many, and people seemed to like our new game. Highlights of the day:

-We almost made sales equal to our last Gencon total. That's the old 4 day total. In 1 day. Tomorrow I am handcuffing the team to the booth. Sales are best when they are all there.

-Strange man thinking I would trade him one of our custom dice for a business card for an Indian restaurant. I do not understand.

-A customer cried in front of Cait because he loves gaming that much. He has real passion and we applaud him for showing it.

-A visit from the awesome podcasters 2 GMs 1 Mic. They bought some Warbirds stuff. They played Remnants last year, maybe they'll start up a Warbirds game...

-The valiant comrades from Indie Press Revolution agreed to carry and distributeWarbirds. Yay!

-Wil Wheaton! So the patron saint of geeks everywhere happened to walk down our aisle. Desi squeaked and elbowed Cait. They both froze in awe. I, strangely emboldened, jumped up, grabbed a copy of Warbirds and planted myself in front of the man and gave him a free review copy. I hope he likes it. I got him to wave to the team. I think it might have been the highlight of their weekend.

I hope tomorrow will be as awesome as today was.

Wednesday, 14 August 2013

Gencon Adventures Day 0

Today was a good day, but maybe a little too long.

So last night's budget motel made sleep difficult. I didn't fall asleep until 4:00, and Cait woke up at 4 and couldn't get back to sleep. It was an uncomfortable night. The morning brought a quick trip to Target for supplies, a stop at the McDonalds for breakfast, and some navigation to get to Indy itself.

We checked in, grabbed the boxes that the Holiday Inn Express graciously held for us, and then went to the convention center for booth setup. Cait's organizational skills once again made this a relatively quick and painless process. By 1 pm the booth was ready to go:
That is our daughter's Duffy bear dressed up as a fighter pilot.

We spent the afternoon wandering the halls of the convention center and the streets of Indy. It took longer to find a place to buy shampoo than it did to set up the whole booth. After dinner at the pub next door, we came back to the hotel room. Derek and Desi headed back out to a party, but Cait and I are exhausted, and bedding down for the night. Cait is asleep next to me, and I will be going the same way soon. 

Tomorrow is day 1 and I am excited to meet fans and sell a few books. I will let you know how it goes.



Tuesday, 13 August 2013

Gencon Adventures Day -1

So we began our annual pilgrimage to Gencon today. Our team consists of myself, my lovely wife Cait, The Great Derek Breedon, and the wonderful Desiree Barlow. Unlike previous years, where there was always some sort of insanely early morning start combined with some sort of transport calamity, this year Cait planned the routing and the stops, and the trip is going smoothly thus far.

We began at the leisurely hour of 8:30. We left little Alanna with her grandparents, and then picked up the team. Traffic was light, highway speeds were high, and we passed the day arguing Breaking Bad and Doctor Who theories, among other things. We didn't quite get to Indianapolis today. We are actually in the town of Anderson, about 45 minutes outside the city, and we won't venture into the city proper until tomorrow morning.

Our hotel in Anderson is... interesting. The staff is very nice, but we immediately witnessed an "altercation" at the front desk with an angry octogenarian from Arkansas who didn't want to pay full price for his budget room. We then discovered our extremely lumpy beds, 70s-tastic ambiance, and the decorative used condom in the parking lot. We locked the car up tight.

The good news is it's one night. We are moving to the Holiday Inn Express tomorrow, and this should be a little nicer.

The high point of the day was dinner. Our motel is right next to the Red Lobster, and it was amazing. We ate far too much, and our server, Jason, was top-notch. Here's some photo evidence:
Cait and I with all of the ocean's shrimp.

Desi and Derek.

Tomorrow we go to Indie itself, and set up our booth. Tonight, we will make a valiant attempt to sleep. We may yet fail...